Job Description
[Contract] Game Programmer Generalist (Custom Game Engine)
We are Arcade Freelance, a small video game agency based in the western United States! We are currently looking for a Generalist Software Engineer to work on a long-term client contract helping develop a custom game engine AND using the game engine to develop the game.
If interested, please apply at the link at the bottom of the page.
Criteria:
- 5+ years of professional software engineering experience
- Experience with custom engines or modding
- Familiarity with Vulkan, shaders, or other low-level systems
- Strong communication skills, the team works in an agile/scrum environment
- Comfortable working 9–5 in the CEST time zone
- Fluent in the English language
Primary Work:
- Developing the game inside the custom engine
- Working with a small team to develop the game engine
- Providing input and feedback during regular Agile SCRUM meetings
Contract Details:
- Long-term contract
- Includes a probationary period to start (1-3 months)
- Fully remote, with required overlap during CEST working hours
To Apply:
Please fill out the form at the bottom with the following:
- Resume
- Portfolio or GitHub (if available)
- LinkedIn profile
- Years of professional experience (volunteer years don’t count)
- Level of education
- Location (state/province and country)
- Programming languages and tools you’re proficient in
- Number of games shipped (if any)
- Native language
- Your pricing
- (If outside the US) Methods of receiving payment from US-based clients
We look forward to hearing from you!
Job Tags
Contract work, Freelance, Remote job,